#include "Shape.h"
#include "Leg.h"
#include "Body.h"
#include "Neck.h"
#include "Face.h"
#include "butt.h"
#include "Lake.h"
#include "Light.h"

class World : Shape
{
private:
	GLUquadricObj *p;

public:
	World::World(GLUquadricObj *p, GLint texture_id);
	~World(void);
	void World::Draw();
};


